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(+1)

Unfortunately controls feel very wrong. I think it's because you pick is detemired with an infinite ray cast? I kept accidentaly picking stuff across the room. Artstyle is nice though, reminds me of those cube room gifs.

Thanks for the feedback! Yes, we used an infinite raycast. We're aware that the controls don't feel very great, but we weren't sure how to approach the 'moving furniture' mechanic. Do you have any approach you would recommend? We would really like to improve the game sometime in the future and add some ideas that we didn't have time to implement

(+2)

I am not exactly sure what would be the best way to implement it but something related to the collisions or creating an invisible sphere around objects attached to them are probably some viable ways to fix the issue. Thanks for the experience!

Thanks! Did you manage to finish the game despite the controls?