Unfortunately controls feel very wrong. I think it's because you pick is detemired with an infinite ray cast? I kept accidentaly picking stuff across the room. Artstyle is nice though, reminds me of those cube room gifs.
Viewing post in mindscales jam comments
Thanks for the feedback! Yes, we used an infinite raycast. We're aware that the controls don't feel very great, but we weren't sure how to approach the 'moving furniture' mechanic. Do you have any approach you would recommend? We would really like to improve the game sometime in the future and add some ideas that we didn't have time to implement