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Oh, revealing the modifiers as a mechanic could be a nice addition, I’ll definitely take note of that.

Regarding the overall flow of the game, I agree that the current pace is too fast, and you don’t have enough room (pun intended) to collect a solid build to proceed more easily. Another idea I had was to have an open map for each level, so if you found the boss, you could keep exploring other areas to collect more resources. I don’t know if you played a version prior to 0.4.0, but the map was also different back then.

I appreciate the overall feedback; some ideas are already somewhat implemented (like hidden paths and puzzles), just not generated in the current release. I know there’s a lot that could be done, and I'm willing to commit to it if the game gains enough traction