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(1 edit)

Nice twist to a block-breaker game. The controls feels smooth and polished. Loved how the game goes from breaking blocks like the classical game, over to a (reach-the-goal-game, dunno the term but you know what I mean)

The only thing to be picky on is, I would like to see more variations of dangerous objcets? First thing I can think of from top of my head would be a tractor-beam. 

This is the most smooth and polished game so far, so well done.

Thanks a lot!

Yes, polishing takes time ^^ I had a lot more content in my head, but everything takes forever to properly implement and playtest.

In the first version, there were spikes everywhere that you had to avoid. This feature went to trash because it was very frustrating