Yeah, i tried putting the tutorial in the world to see how it will go, guess i won't do that anymore haha, but i needed to try it, I tried making the map more "logical" with the red lighting pole and then making it around the map, but yeah it's not easily understandable, We used default unreal movement, i didn't had probleme with the jumping, so the problem come from me here, And yes, the water thing is a feature to go faster for the speedrun