An interesting take on the theme! Managing the balance of two cities is something I haven’t seen before. However, the mechanics felt weird and obscure: I couldn’t figure out how much food is produced or consumed, why certain farm fields die out even if the city is starving, why I can only place buildings in certain spots, what exactly makes new “action cards” appear, etc. I think this has great potential if the player is given enough info about what’s going on!
Anyways, congrats on your submission! I’d be happy if you tried my game as well: https://lisyarus.itch.io/color-fractory