This feels like a really ambitious attempt. I love the ideas and the style, but I struggled to get the game to click. I would appreciate more hand holding through the systems that have been implemented instead of feeling left in the deep end. Lots of great stuff to work with, I look forward to seeing if and how this game develops!
Viewing post in Build/Scale/Build/Scale jam comments
Thanks for your honest and kind words. I'm very aware how hard the game is to get into, and I'd have loved to make that a bit easier. But you know games jams, you never get the time! The only nod to onboarding is that I insert a few example builds into your saves to start off, and I only added that in the final hour before I hit submit.
You might see that I submitted it several hours before the deadline, but in reality I was so exhausted I absolutely had to sleep. Anyway, I can make excuses all day, in the end it's the initial decision to go with this crazy big idea that's really to blame. That's entirely on me too, of course.