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This feels like a really ambitious attempt. I love the ideas and the style, but I struggled to get the game to click. I would appreciate more hand holding through the systems that have been implemented instead of feeling left in the deep end. Lots of great stuff to work with, I look forward to seeing if and how this game develops!

Thanks for your honest and kind words. I'm very aware how hard the game is to get into, and I'd have loved to make that a bit easier. But you know games jams, you never get the time! The only nod to onboarding is that I insert a few example builds into your saves to start off, and I only added that in the final hour before I hit submit.

You might see that I submitted it several hours before the deadline, but in reality I was so exhausted I absolutely had to sleep. Anyway, I can make excuses all day, in the end it's the initial decision to go with this crazy big idea that's really to blame. That's entirely on me too, of course.