Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fun puzzler game, Enjoyed the combination of the ranged and the dash working together.  I want to play this more. There is a ton of potential here!

Pros: 

  • Music loop was followed well with the game and calmed my nerves when I wanted to throw the spikes on the ground 🤣
  • The timing of the light platforms felt well balanced

Critiques:

  • Would have liked to see the ability to adjust volume, or at least the ability to mute/unmute
  • Not sure if I was on the final level, but it felt impassible, and I ended up stopping after grabbing the ducks after about 10 minutes for constantly failing. Were not for this, I would have definitely kept going!
  • Esc key on browsers will bring you out of full screen before allowing you to pause, maybe tying that in to the key binds would be a possible option?
(1 edit) (+1)

Thanks for the feedback!

We were actually planning on adding volume sliders in the options menu, but we had procrastinated a lot of things until the last day so we had to cut it when we realised we wouldnt be able to implement them in a functional way without sacrificing too much time.

We also were planning on making more levels so the difficulty would have increased more gradually, but now it spikes too fast, and a lot of players get frustrated with how hard some of the jumps are.

Yeah i felt that opening the pause menu was kinda awkward in web, but i hadn't thought of letting the player change the keybind in the options. Probably should have done that.