The concept seems quite interesting, I like the idea of building up as you climb.
But implementation seems lacking. I see these reasons for it:
- Gravity. It necessitates that in order to build higher you need a wider foundation. So you’ll spend a lot of time down below placing bricks so the whole structure doesn’t collapse, instead of climbing up and building as you go.
- Also because of it you can’t be sure how the element will fall as you place it. And you can mess up and collapse the whole structure, losing a lot of progress.
- Why not just stick the elements to the grid? It would be more intuitive and less frustrating.
- Dumb limitations. Why only one remove per build? Why only a pittance of free objects? It’s clear that the stuff you get from boxes in the world is not enough to climb to the next box, so the player is forced to go back and forth to the build mode just to get some platforms to place. At that point you start to wonder why even bother and why not just spam platforms.
- I would also like if you didn’t teleport down on build. This makes just sitting at the bottom and spamming build -> platforms even more compelling, as you can’t use the box immediately where you get it.
There are also small things like animations being too long, and UI being a little hard to control. But these will be easy to fix.
All in all, I think with some work this idea has a lot of potential!