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(+2)

This was a fun little game, managed to win by efficiently placing 1 drill + 4 turrets on each island.

CANNOT OVERSTATE how cool the glide mechanic felt to use, that worked super duper well + had just the right amount of inertia and control.

Shooting enemies yourself feels mostly worthless, there's also a bug where enemies will path to the inside of your drill and then can no longer be hit by your shots (as your shots will collide with the drill), for some reason turrets did not have this limitation.

Penalties on shop purchases felt kind of "too directly tied" to the bonuses to the point where they mostly seemed to cancel out and invalidate using the shop at all (aside from when "your health" was the punishment, because using the flight meant you couldn't really be hit at all, and you recover health pretty quickly even without that)

Overall really nice presentation though, and fun writing!

Thank you for your feedback!
Unfortunately the enemies bug was caused by fixing another even worse bug.
We wanted to balance more and create a challenge that would require truly utilizing the games mechanics but felt it would be best to make it easier and more accessible for the jam. We also thought of and experimented with multiple methods for traversing the islands and eventually went with a glider, which was honestly the best of them.
The presentation was meant to reflect the slightly dystopian themes of the game, I'm glad you enjoyed it! And you complimented my writing too, thanks!