This was a fun little game, managed to win by efficiently placing 1 drill + 4 turrets on each island.
CANNOT OVERSTATE how cool the glide mechanic felt to use, that worked super duper well + had just the right amount of inertia and control.
Shooting enemies yourself feels mostly worthless, there's also a bug where enemies will path to the inside of your drill and then can no longer be hit by your shots (as your shots will collide with the drill), for some reason turrets did not have this limitation.
Penalties on shop purchases felt kind of "too directly tied" to the bonuses to the point where they mostly seemed to cancel out and invalidate using the shop at all (aside from when "your health" was the punishment, because using the flight meant you couldn't really be hit at all, and you recover health pretty quickly even without that)
Overall really nice presentation though, and fun writing!