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(+2)

Unfortunately I ran out of time before getting enemy AI into a workable state (and interactions between the player and enemies), so for now enemies don’t appear naturally.

If I continue working on this after the jam, I’ll aim to have a few type / factions of enemies that appear in clusters around the map. Factions would have basic AI with different dispositions; passive clusters that defend their own territory, active clusters that act like a player and grow, or aggressive clusters that seek out and attack the player.

(In theory this could also be generalized to make this a multiplayer game, with a lot more work.)

Will you continue working on it to get the enemy AI in a working state? Would honestly love to see more from this game, pretty fun