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(+1)

Fairly good game but you are missing 2 things:

- Correct light. Currently you can shoot at wall and it kills everything in a radius. There should be some logical way of blocking the light so it does not go through was. With Raycast you can then check which enemies were visible.

- Performance. I died, after few seconds I had a swarm of black thingies on me and even my MacBook Pro M3 Max showed me a tab memory warning and the game was super laggy.

I see, thank you for the feedbacks. I'll try tweaking and optimizing it in the future. The lights I'll try experimenting with your raycast suggestion, and I forgot how laggy it can actually be.