I really love this kind of games, good job!
Some costructive criticism: I would give the scrolls played have a more recognizable icon, or even have its name show up on hovering, also cool concept to have choices to make both on the chosen one taking into consideration the consequences of not choosing the others, but I would make them be more impactful, right now they all have basically the same effects.
Also, how is it fitting for the theme?
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Thanks!
I would've love to have time and talent to make icons/pictures of each card so that it's easily recognizable, it crossed my mind at multiple steps during development :)
And yeah, most cards feel like afterthought and there's just a couple that actually feel impactful when playing - that's also something that I was aware of, but was a bit tired of everything and left it as it hoping people won't notice. But yet, here we are :D
As for the theme - there isn't much (anything?) mechanically going on, that directly relates to the theme. It's a rather loose fit - it's a game about building empire "in spirit". So that's basically what you do, even though it's not that obvious/direct which is TOTALLY a valid point and I'm less and less confident on that assumption the more people point that out. Something to keep in consideration for the future game I think :)