Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

A major skill issue on my part with this game to truly enjoy it, but when I finally beat the first guy and BECAME them to beat up a new, even bigger ship? I got it. This rules. Such a great concept for this theme.

(1 edit)

Thank you! Yeah, difficulty was the hardest part of this game to get right. If I make it too easy, people who are already good at this kind of game will get bored, but if I make it too hard, other people will find it more frustrating than fun. I tried to balance it somewhat and hoped that the satisfaction of finally winning would offset any frustration, and even added a 'tips' section into the Itch description, but I'm not sure how well I did with all that.