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I liked the concept, the controls felt intuative enough, and I liked the system of using shadows to block off areas the metal could go.

I had a fair few issues with the metals blocks themselves though. They felt so weightless that any touch would send them flying away, and they stop being grabbed the moment the player touches them leading to a lot of frustrating moments.

Overall, I think more iteration on the core metal platforming mechanic would have helped a lot.