Overall I really like the scaling values taking character models and changing them to be weaker or stronger is a really dope mechanic. However, I feel like something that may be slightly overlooked is just how much an appendage affects the rest of the body. for example, if the squid with the monocle were to lose his glasses he should have a chance to miss. Which is just all and all to say status effects might want to be added. A creature that loses its head shouldn't die immediately but should be at a disadvantage. I love the card system for upgrades but a shop might make things more interesting with different weapons and armor that give and take from the player. The dice roll system is also something I fancy, but it might be cool if using the mechanic had a downside where 1/6 times you can roll and decrease a random body part. Nothing too devastating but at least adds a risk factor for the player. All and all had a good time and you did some great work. Happy Proggraming!!
Viewing post in Dice of Scaling: Puppet Showdown jam comments
Thanks for the very detailed review. The feedback is very on point as we've discussed these topics during our own debrief. We actually used to have a dice face with no effect (i.e. multiplier of 1), but it felt really bad when we got that face, so we made it so every face is useful. Maybe a negative face would be more interesting than no effect, will need to playtest that. Thank you again!