Adorable mouse game 🐭<3
Having the dual perspectives was an interesting change to the platformer, although I would've liked to see more connection between them, like by having Al move furniture around to help Squeaker reach different ingredients. (Obviously that's a lot more work, so I'm not suggesting you should have done that, just an example :) )
And as a very minor thing, I think there may have been friction when jumping next to a wall? I'd often get kind of stuck trying to jump up the books to the left of the monster part, but it wasn't a big deal :P