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I shall now proceed to share a comment that exclusively talks about style and sound design and not mention the puzzles at all :)

Jokes aside, the puzzles were a lot of fun! I think I would've preferred to see more simple interactions with the brush mechanic like just running towards walls and pushing them away from you to progress down previously blocked hallways so that you aren't always having to find the "correct" way to move things and can instead just push the world around. I liked the opposite a lot less, I think Caged Construction was my least favorite, since it felt fairly straight forward and just a bit tedious to run back and forth pushing and pulling to get things where you want them.

I accidentally softlocked myself on basement dweller twice, which was unfortunate and was the only puzzle I didn't solve since I didn't want to redo it again, but being able to raise a block by looking at it and jumping, and then not being able to jump and lower it from the same height was a pain point for those reasons. I felt like I should be able to re-lower something I had been able to raise, but couldn't get the extra block of height necessary to do it.

Sense of Direction was my favorite as it felt clean and contained and like everything worked exactly how I wanted it to. Burning Bridges was a close second for similar reasons <3