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(+1)

WebGL version wasn't working for me, but the other one worked fine. Loved the art, especially the background art. I ended up doing two playtrhoughs. One where I didn't realize I could shrink/grow until close to the end, and one where I basically just stayed small the whole time to dodge everything. I think the idea is good overall, there needs to be some elements that are difficult to deal with while small, but easier to deal with when big. Maybe some kind of enemy with armored legs?