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Yeh, this jam we tried to add a lot of things and consequently we left no time for a proper testing

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That's super fair but what you got in was so addicting that me going "ok I'll give these games a quick play and then rate and continue" had me do 3 runs, come up with a strategy, and then play for a half-hour or so... and I would have continued if it hadn't crashed (I was finding the bugs to be a fun challenge haha)

Also 90% of the bugs seem to be due to array out of bounds issues at a glance. I'm assuming things started to go funky due to memory being overridden (I had mountains that looked like plains, some of my tiles wouldn't be drawn, shop would be empty, etc.) and fixing those would have helped it.

Haha! Yeh, it is something with the level of the tiles that is not controlled correctly, I think we got it fixed already in our repo, hehe!

That makes a lot of sense haha. I hope to see more of this!