Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
So this game has a lot of problems upfront. For starters, it just throws players in without any sort of regard to tell them anything. Then it presents a shooter but doesn't tell the player where their shots are going, making it a GUESS if their shots are going to work. And given you only have 6 bullets and can't stockpile them and reload (you just have to find drops, which I've not been able to tell what is a bullet drop), this means you'll run out quickly trying to hit targets. THIS is then followed by inconsistency regarding the controls when you get to the panel you have to open in the second room. How is this inconsistent? Because then you're presented with a bunch of buttons to change a video. It can be fun to check out. However, it's NOT based on pressing E when over a button; it's based on just highlighting over it, and if you walk to one side or the other without backing up then you change the video. I was then left in confusion when I went to pause the game by hitting ESC only to find it just closes the game entirely.Honestly, I stopped after that last issue. As I set up to START writing this, someone in my stream informed me how the controls listed on the game page didn't even include how you shoot.
I will gladly return to play more once these things are addressed:
1. An indicator on screen to let the player know where their shots are going to hit.
2. Making bullet drops more obvious.