Awesome game, could use a bit of polish on the feel but otherwise feels very complete and fun!
A couple minor critiques:
- The player's acceleration and deceleration feels very slow, and it makes it tough to kite and fight the zombies. It also meant I had a difficult time making quick turns on the road due to the quick speed combined with slow acceleration. I would probably have increased it 2-3 times or maybe just allowed the player to reach top speed instantaneously.
- The zombies were more hassle to try dealing with than to simply ignore, given you can very easily avoid them. If you were to continue working on the game post-jam, I might add some kind of incentive for actually killing them - maybe they occasionally drop stones or health or something?
- The flood attack is very powerful for how little time you have to react to it. If there were some objects out in the field you could stand on to escape it, it wouldn't be as difficult, but otherwise if one starts while you're far away from the temple then you're probably as good as dead. There were a couple times were I took 7 or 8 health from one flood because it took so long to get to high ground, and I ended up dying the first time the flood occurred.
- I get it's a gun, but the blaster upgrade towards the end feels a little too powerful. I was able to mine rocks from on the 3rd floor in the temple, which meant it basically countered the most intimidating attack in the game (the flood).
Overall great work though, the game had a good sense of humor and it seems like you were able to adequately complete your scoped project!