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(+1)

Bursting into laughter playing this. Some of the stuff is too funny. I like that the game doesn't take itself too seriously.  Stuff I found the funniest: The reject buttons "not rendering"

In all of the tomfoolery, there were some really cool design ideas. The problems piling up and creating tension, and the the object + action + subject being randomised (assuming thats what was happening).
I think that emulated the "JUDGE OF ALL THINGS" title very effectively.

Things that could use some improvement: Maybe some visualization to go with the text, to explain the magnitude and the actions faster? Could also use some pronounced indication of the problem list piling up.. maybe a stack of papers, or a line a people standing outside.


Cheers!