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The learning curve was steep, I was confused by the drainage pipe obstacles until the later part of the game, but once I understood everything the level design came together, and seemingly got better as I progressed. The way you are punished with long falls reminds me of Jump King, an unconventional platformer that I'm a huge fan of. After a particularly brutal fall through three layers of drainage pipes I had to call it quits before I broke my laptop, but I may come back, these sorts of games tend to do that to me :P Nice work!