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I don't really think the game fits the theme. But nonetheless a good game, I ended up finishing it. Right now the dominant strategy is just waiting for the enemy troops to get near your castle and then counter pushing with the 10 cost unit. Consider adding more balancing, like a fast unit, like cavalry, which counters ranged. a triad like tank beats cavalry beats mage beats tank would already make the game so much more interesting

Hey! Hello and thank you for your honest review! The game as it is, it's a way simplified version of what we wanted to do because of the time we had. Nonetheless the feedback you gave us will certantly be used to improve the game in future developments!

Can't wait to see it developed further then!