interesting take on the survivor genre.
creativity:
I liked the fact you could choose which weapon to control and the idea of having multiple wagons for each weapon. I feel like the game lacked one more mechanic to feel great to play, like a hazard that forces the player out of controlling a weapon, like maybe having to steer the train out of obstacles? i assume the theme was incorporated in a roguelite "scaling" sense.
art:
The art was pretty good, but i feel like the enemies didn't match the rest of the artstyle, and the sprites were very small. the game is also thirsty for juice!!
sound design:
the music was okay, though it got old because it was very repetitive, though i can see how the time constraint affected that, but the music did in fact have a hearable loop break, which could be an easy fix. no sound effect sadly, really could use some