Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

interesting take on the survivor genre.

creativity:

I liked the fact you could choose which weapon to control and the idea of having multiple wagons for each weapon. I feel like the game lacked one more mechanic to feel great to play, like a hazard that forces the player out of controlling a weapon, like maybe having to steer the train out of obstacles? i assume the theme was incorporated in a roguelite "scaling" sense.

art:

The art was pretty good, but i feel like the enemies didn't match the rest of the artstyle, and the sprites were very small. the game is also thirsty for juice!!

sound design:

the music was okay, though it got old because it was very repetitive, though i can see how the time constraint affected that, but the music did in fact have a hearable loop break, which could be an easy fix. no sound effect sadly, really could use some

overall a pretty simple but enteratining experience, with huge potential for growth and i hope you won't give up on the idea. great job :)

(+1)

If it comes to the hazard that forces the player out of controlling a weapon, at the begining we wanted to make the player walk to the locomotive to throw coal in to retain the speed of the train unfortunetly deadline got in our way, and all we could do is bare minimum to showcase the idea.

Thanks for the review!

i would love to see an improved version of this!