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At first, I was feeling like the gameplay was a little slow, but I like the addition of the boost! It speeds up the gameplay and also further leans into the theme by putting the size of the snake in the player's control and linking size to speed. I'd like to see how this game could improve if it deviated even more from the traditional Snake gameplay format.

Appreciate the comment! Who knows, maybe we’ll expand on this idea more after the Jam ends … :)