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Cute game and visually interesting. Love the bill cipher reference at the end haha

I didn't find the main mechanic very 'good' to use though. It is a bit buggy and finicky, and the game seems to require specific weird interactions to advance. Like in the one you just gotta keep bumping him up with different speeds until you accidentally solve. I didn't find these parts very fun because it is unpredictable and you just gotta keep testing and spamming actions until you get it right for some reason. It could be fun in a more sandboxy and experimental environment, but in a puzzle game it ends up being a bit frustrating for me.

Also, I unfocused the game and the soundtrack seems to have disappeared, don't know what happened, but seems like a bug.

But very solid entry anyway. Again, visually very charming and stylish. Congrats

Thank you for the replay. I agree with you. This is my first time making my main mechanic in a game based on physics, and the system didn't build so well, so I hope to have time and study it more so I can fix this. In my mind the player wasn't supposed to collide with the elements in the room, but I forogt change the player tag so they collide and make the game mutch harder and more luck than skills. About the music, I just forgot to chack the 'loop' chack box in for the music so it plays once (I will fix it after the jam).
I'm really glad you got to the end and found the bill cipher reference. I'll try to add him to some of my projects just for Easter eggs.