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(1 edit) (+1)

Good entry right here, feels quite polished with a fully fleshed out menu system music sound effects and great visuals, everything working.

The controls were well done albeit a little uncertain at times, too aggressive for my liking but I guess it feels intentional so I'll give you that!

I found myself wanting to have a way of rotating the objects, many times I had to resort to trying to intentionally clip the object on walls so it would rotate the way I wanted.

Liked the aspect of leaving us to our own devices, after hitting an obstacle I would surprise myself with ways of solving it that I wasnt expecting.

(+1)

Thanks for the feedback!

You can rotate objects with Q and E. It's easier to rotate individual objects rather than larger constructs due to issues with Godot's physics that I encountered, but it's still possible. The controls are on the game's page, and in both the pause and options menus, but I probably should have had a separate page for it in the game.

Also I can't believe you thought it was polished, two thirds of the levels were made in the last 12 hours of the jam while I was horribly sleep deprived. I'm counting that as a win!