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I have two particular things I would look forward to if you continue development:
When focusing the same bodypart for decreasing size, it ends up making it really difficult to click for attack later, like the sprites dont match the hitbox exactly, so there is a large overlap of some other larger body part. Also there is no reason to target the legs for example, I just keep increasing either my sword or body, and decreasing the enemy head and torso, since killing those gets me the win, it would be nice gameplay-wise if for example removing the enemies legs gave you a turn-speed advantage or something like that.

Overall looks really nice, and more importantly is actually fun to play! Great job!

(+1)

Thanks for the feedback! Yeah we realize the game requires pixel perfect mouse detection and apologize about the frustration that it creates; it's not there for the very obvious time constraints. As for the legs - there is actually a secret mechanism that's not disclosed - if you destroy legs, not only will that deal direct damage to the torso (like all other body parts), the enemy will also receive fall damage (albeit slow). But the balancing is pretty off so that the best strategy is likely just focusing on the torso majority of the time.