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A difficult game for sure, but it did feel rewarding when I finally was able to take over that first ship. I found the second fight to be way easier than the first, I completed it on my first try. Obviously a short timeline doesn't help with balancing the difficulty of games but just wanted to leave my feedback regardless. Facing up against that second ship definitely did have the menacing, all-encompassing feel you were likely going for though, with the shape of the ship surrounding the player. It made for some good variety in comparison to trying to get at the back of the first ship.

My only other comment would be that an end screen/message would have added closure to the game. I spent some time wandering around wondering if I was meant to search out another ship or if the game was over. But overall a solid game!

Yeah, balancing was a struggle. I wanted the second fight to be scarier than the first and play completely different than the first, but I also wanted it to be a bit easier than the first, because every time you die to it you also have to redo the first fight. I didn't want that to happen more than a few times. 1st try might've be a bit too easy, though. Ideally it would take everyone 3-5 tries to beat the second fight after maybe 10 tries to beat the first fight, but that is really hard to balance with how varying everyone's skill at this kind of game is.

I wanted to make a game end screen, but I never got around to it. It probably wouldn't have been that hard or taken too long, my attention was just diverted elsewhere. I do like the peacefulness of the current ending though. If only it were clear that it was an ending.