I loved the underlying concept this game had! I feel like it could make a great game if expanded upon and playtested a bit more. Unfortunately I think the game was pretty unintuitive — I genuinely enjoyed playing through on stream with additional instructions in the chat, but I think it probably would have been something I would have put down early-on otherwise (b/c I was confused as to what to do, what was a bug vs. a feature, what the controls were exactly, etc.). The art (particularly of the intro illustrations and the mouse) and general conceptual design were super thoughtfully done though, so kudos to you on that! Looking forward to see what else y'all make in the future :)