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(+1)

I really love the presentation for this game. The graphics are lovely, the music is great, and the UI and tutorial are really well done. The idea is really neat, too—I'd love to see how you develop this further. Is there a different kind of work to be done as the tides recede? How would your village grow?

I did run into some frustration here whenever it came to building and using the bridges. It's hard to tell if two islands are actually connected, and the prompt to destroy a bridge gets higher priority than the prompt to change the number of people working on a building, so if there's a bridge behind the building you can't actually use or un-use the building. I ran into that trouble here:

I also saw some funny behavior with the pathing :)

After a few tries I did win the game! Great work, y'all.

(+2)

Thank you for the feedback! I discovered in this gamejam that it is very difficult to design and program an isometric citybuilder haha. I will take all your comments into consideration if we continue developing this game. Thanks!