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Thanks for this! Would you allow other player to interject with these clocks? Say, another player having a flashback to poison the rival's steed, or one to infiltrate the stands and distract the opponent at just the right time?

Sounds like a teammate assistance action for 1 stress!

From Blades:

"You can normally get two bonus dice for your action roll (some special abilities might give you additional bonus dice). 

For one bonus die, you can get assistance from a teammate. They take 1 stress, say how they help you, and give you +1d. See Teamwork, page 134."