It's a nice little RTS, i enjoyed it. My criticisms would be, that the progression cuts off around day 5 as by then i get basically infinite money. But i guess you just ran out of time at one point so it's okay. Still a complete and enjoyable game. The other problem, that's easier to fix: The shadowmap resolution in the webgl build is set too low, it should be increased. The fog of war is a nice touch btw. (I you can find the time i would be happy if you took a look at my game and rated it)
Viewing post in Survive To Mars jam comments
Hi ! Thanks for trying my game :D
Yeah, I just dumbly cut almost all the prices in half just before my final build because I was afraid it was too hard and too slow so I had the reverse effect in the end.
Yeah, I didn't test the Quality settings before exporting it, it was in very high on my editor and the game was laggy sometimes so I went all in on the "Not so pretty but at least it works on a toaster in theory" ! I don't know how much the Shadowmap can affect performances ?
Thanks for all the feedbacks, hope you had fun playing it ! Will definitely try yours after work :)
The shadowmap resolution affects performance quite a bit, because basically the game has to render a second depth map of everithing in the given resolution, but considering that your game doesn't have expensive graphics elements elsewhere, i think i should handle a bigger resolution just fine. Even camera stacking works on the web fine.