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Nice art style, I especially enjoy the Greek aesthetic. While the grain filter over the screen slightly detracts from the overall experience, I still appreciate its toylike execution. Given the game’s scope, especially considering the 48-hour timeframe for the jam, it’s quite impressive. The concept of using the tower defense environment to fight back against enemies is really creative, though the bugs do detract a bit from the experience. I’d love to see this get further developed post-jam! Also, I must say, I’m a huge fan of the music—it’s truly captivating.

thank you so much! yes we totally completely overscoped, but I am glad it's still playable enough that people enjoyed it! :)