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:sparkles~1: Game Review Time :sparkles~1:

What I liked

The game mechanics are straightforward, and well communicated, the player is not left lost at what to do. Having a level selection allows for people to revisit puzzles later on and is generally a good feature to have in jams. The art clearly communicates danger, function, and boundaries. The music and sound effect give clear player feedback on actions taken. The level design is top notch.

What I didn't like

The level select is ever so slight squandered by locking away levels behind star requirements; whilst this would be good for a fullscale release, I would have liked to get a vertical slice of your game and experience any mechanics that might be locked behind said star requirements. Whilst the sound of moving clearly gives some feedback to the player, it is a bit high pitched and gave me a mild headache. The visuals are clear, but the grid is a bit too sharp and visible and textures scale a bit too repetitively.

Potential Improvements

  • Accessibility options to : Mute sound effects & enable players by passing of star requirements. (I think the star requirements are good to have, given the quantity of levels you have; but for the purposes of evaluation they should be accessible to someone looking to review 100 games 😅 )
  • I'm not an art dev, so I can't give too much feedback on how to address the repetitive textures. But the grid opacity/tint could be lowered to 30% of what it currently is.

Overall Thoughts

A very solid entry that explores the concept and theme in a robust and demonstrable way. You and your team have clearly put in a lot of work and effort into this game and should be proud of what you have accomplished. An extra pack on he back to your designer for coming up with that many levels, and also making them challenging without being too difficult.

Logos (Game Designer) here. Thank you so much for the extensive review! Both for the very kind words, and even more for the construcitve criticism!
M to toggle Music - E to toggle Effects - O to get free stars for the jam (on level selection repeatedly and changing screens to see it refresh)
But even though these feature are in, if you missed them it is still our fault for not conveing this information more clearly.
As for the grid opacity you are probably right, the art department is definitely what we are lacking the most.
Thank you again, I really don't know how to express my gratitude!