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(+1)

I really liked the style of the game! The mix of 3D and pixelation works really well for me. I agree with the criticism of the UI though. Also I wished there was some mure juice like hit flashes, camera shakes - I think that would add a lot to the whole franticness. Will surely play a few more rounds to see what the best tactic is. Great work!

Thanks for your kind words!

I think we added a bit off voxel blocks on the event of enemies being hit, but the sheer amount of them makes it non-visible (And the second to last version of the build there were a lot more particles flowing out, but they made the game crash at 18-19 waves)