great tension building in the later part without saying any words in the game, the music and camera zoom in/out delivers on the mood really well
good job hiding the bigger scale/world until you’re out of the first brekout area, completely did not see that coming
appreciate a lot that you don’t have to break every single block in the first part, would be super annoying to go hunt for a single piece lost somewhere.
my main point of (potential) improvement: the music and the sounds seem like they come from different worlds (music is normal/clean, sfx is suuuuper crunchy 8 bit style). this is not saying it is bad, just asking if the jarrying contrast is something you intended in the design or not