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(+1)

extremely stylish, very cool shader/terxtures/models. I’m not even a fan of PS1 style graphics like this and found it appealing visually.

the big monsters are creepy/mysterious and left to imagination.

would be nice to have some reason to not overfill the furnace (pressure buildup or something like that) and the upgrades felt a bit irrelevant (I’m sure they would be more interesting if you guys had a bit more time to work on it).

given more time would be cool to have the propaganda screen announce either weather changes or perils ahead.

and of course, chooooo! choooooooo!

Thank you for your comment Zaft!

You’re right, I think we have a good foundation but the mechanics definitely need some polish and the overheating mechanic is an interesting one, thanks for suggesting!Propaganda needs to be much more important and we have a lot of ideas for that. The big light at the top of the control room was supposed to light up to show you the obstacles but we didn’t have time.

Choo choo 🚂