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You got a lot of graphical mileage out of primitive shapes, love to see it! I loved how every mechanic felt like it was multi-purpose. 

  • I need to shoot enemies to destroy them so I don't get overwhelmed -- but I need to be mindful of my position whenever I shoot.
  • I could use my own recoil to move more quickly to get out of a jam-- but not too much because I might run into a wall. 
  • I could shoot-to-shrink to squeeze through a gap-- but not too much because then I can't shoot at all.

Everything was on this very delicate tightrope. Very nicely done!