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Thanks for playing and reviewing! 

The controls definitely could have been more intuitive, they were made floaty to emulate the feel of space and encourage upgrading rockets for more responsive handling.

I agree with you that the current ship configuration should have been saved when upgrading, the initial idea was to allow re-imagination of the design but it seems like it didn't quite work.

I really appreciate the feedback, will be very helpful as the game develops further.

(+2)

Yes the floaty controls do remind me of asteroid-like games, so i do get where you're coming from. I think the balance is between speed & number of asteroids, initial rate of auto-fire and controls, compounded by the fact that you don't have any 'static' frame of reference (the only sens of speed you get is relative to the asteroids, so it's kinda hard to grasp if how fast you're moving). But those are hard things to get right in such a short timeframe, and overall it's a really cool entry ;)