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(+1)

Nice work. I enjoyed what I played.

Suggestions:

  • The potential energy stuff should be explained more clearly early in the game (either purely through the level design which can demonstrate consequences or more clarity in the hints).  I was quite confused for a fair bit of my play through. 
  • I assume the UI probably wasn't the focus during the jam (which makes sense) but it was a little frustrating that it could not be controlled by the keyboard. Also, regarding the hints it would be better to have them activate on entry to some collider and then deactivate on exit without the player having to manually close them with the mouse. These kind of things would help the game flow better,

I see that you are looking for constructive feedback so I tried to focus on that. Overall my experience was quite good. Well done.

Ronnie, thanks a bunch for playing and the feedback.  Yeah, exactly, ultimately we are trying to learn and improve so the constructive criticism is much appreciated!

Honestly we struggled a bit trying to figure out how to balance the explanation of the jump mechanic / potential energy stuff so that feedback definitely resonates with me.  Let me know if you have any thoughts / details around what was difficult to grasp / teaching you think might have been helpful.  As someone who has been staring at this for a month straight, very difficult for me to be objective about what context a new player needs so that would be great to hear!

Yeah apologies for the UI as well.  It was on my to do list to get the menu buttons working with the keyboard, just didnt get around to it in time.  A must have for any future version of the game for sure.

If you have any other feedback etc... or just want to keep in touch, feel free to join the game's discord:  https://discord.gg/4DHmjCk