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This is an interesting take on a 3D platformer, and the idea of exploring for the upgrades you need makes sense. The movement system is also interesting, though you could explain it a bit better (the ability to instantly stop mid-air is essential, and I'm still not sure what the "launch chicken" part is for). However, I think there are some issues with the progression overall:


SPOILERS:

When I first started I exited the restaurant before talking to Squandrick, and when the cutscene started I was afraid I missed something so I quit and restarted. Then when I got into the open area I started by going up the volcano, and when I got the upgrade not only could I not figure out how to use it (I see how it's in the instructions but even the character saying "use left click or left trigger" would help), it seemed to remove my ability to jump. I wasn't sure if that was intentional (I was using controller if that matters), but I couldn't get back to the mainland without that, so I quit and restarted again. Then I got across the bridge by jumping around the pillar of goo, got the climbing and water powers, got to the endgame, and then couldn't figure out how to get the blunk--I'm assuming there was a powerup I missed that was supposed to let me touch goo, but that wasn't signposted at all, so I had to quit there.

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Hi VincentSIFT,

My apologies, it seems like you had a rough time. Talking to Squandrick is optional, so don't worry you didn't miss anything. The not being able to jump temporary after dialogue appears to be an odd intermittent bug tied to Taxxie, I uploaded another version with the hopeful fix. There is only three power-ups so you got them all. I included a text in the final cutscene that gives more direction on what to do next. Truthfully, I didn't have time to finish the game, so after the final cutscene you didn't really miss anything thereafter, so consider that a win. Thank you for the feedback!

UPDATE: the bug with the dialogue should be fixed in the most recent update. The issue was cause by a bad logic when speaking with Taxxie where the player would trigger to enter dialogue with Taxxie at in invalid time, making them stuck in dialogue mode, locking them out from certain inputs. If you are playing an older version, the issue is caused when speaking to Taxxie when they are turning back to the straw. To fix the player input you can speak to Taxxie again, but do no mash the interact button after the final dialogue. Again, this is fixed in the latest version!

Was I supposed to need the Taxxie upgrade in order to beat the game? I never got it in my playthrough that got to the final boss, and jumping around that goo pillar feels like an unintended sequence break. My guess is that you can use the boost to jump to the blunk from the top of the dino (which I did climb), and I obviously couldn't do that without the boost.

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Ha, I also realized that you technically reach the end game without the boost, but I didn't realized that it would also prevent you from getting the Blunk. I am currently working on a new patch to make boost power-up mandatory, and also adding some instruction along with it. Just a note, the goo can be frozen with the chicken, my apologies this was not explained anywhere in the game, I will also try to resolve that with the patch.

Yeah, it wasn't made clear at all that the chicken could freeze the goo--I assumed since you could easily jump over the goo puddles in the beginning with the chicken that's how it was helping you. So is the intended way to get across the bridge with the goo pillar freeze it, then boost through it? I don't see any other way the lack of boost would gate me from the end of the game.