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Yeah, difficulty was a struggle to balance. I spent pretty much the entire 4th day of the jam playtesting and tweaking things, and I still don't think I got it quite right. If I were to continue developing this game after the jam, as unlikely as that is, I think I'd try to add difficulty settings.

(+1)

I think that it is very difficult to tweak difficulty all by oneself. One become too deep in the project and cannot see the whole picure most of the time!

Anyway, really cool game tho :)