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A surprising amount of content!  You were able to convey a lot with simple tiles / mechanics. Nice work.

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It never seems like there's enough time to get everything in, no matter how long the jam is.  Thanks for checking out Apothesosis! I hope you're playing on the most recent version (1.31) as it fixes some maaaajor issues.  (Vague tip:  There are a couple skills  that you can use to "heal". That's the only way I've made it through. )

Out of curiosity what framework/engine is DK built in?

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So you've got your own engine--that's a feat! I've never heard of BBC BASIC before. I'll give it a look!

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Nothing wrong with going with what works, especially if you've built it and know how it works. My problem with Game Maker and Unity is that they kinda push you into their paradigm (but I'm probably too stubborn for my own good and AM planning on giving them another go sometimeish). 

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Yeah I've seen tutorials on GM and it looks helpful but I get what you're saying--sometimes those engines can be TOO helpful !

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Hello, I search something on Itch.io and find:
"I wrote my own engine for DK in BBC BASIC for windows. It isn't really suitable for most types of games,"

Some modern BASIC dialects are quite suitable for different kinds of games. These dialects are:
https://itch.io/jam/jam-for-all-basic-dialects

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I see. Wishing you well!