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Firstly, congratulations on the submission! Secondly, whilst there are games out there similar to this, this concept feels very unique to me, so bravo! This game demands that the controls be tight and on a laptop trackpad, they weren't; they were fiddly and awkward. I think an easy win would be to make the zoom function in fixed increments rather than on a pseudo-absolute scale as-is. For some reason, I missed being able to tilt up and down too.

I think the concept is worth continuing though, so hope you continue and best of luck!