I love how our game idea was almost identical, but the 2 final games are still pretty unique. The puzzles were fun and the crystals also added a nice mechanic.
Some nitpicks:
- Hovering over buttons, doors, etc. gives you the same “scale” cursor as when hovering over scalable items -> change the icon there
- It wasn’t really intuitive for me which object would be scaled up and which one would be scaled down when scrolling. The different colors are nice, but not intuitive enough -> maybe add some GUI icons on the screen, or some indicators on top of the cube
The only real issue (bug?) I noticed was that the jumping was a bit off, eg. not jumping properly or unable to jump right after landing. It doesn’t impact the gameplay much, but it would be nice if you could look into that :)