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Hey! I've done a few runs so far and had a lot of fun but there are a couple things I was unsure about that maybe you could shed some light on:

  • Should there be a limit to how much you can carry? My first run I just picked up everything but it felt a bit broken because I always had backup armor and plenty of things to sell. Subsequent runs I tried to keep it logical, so basically two weapons and one armor + whatever else seemed reasonable. Either way has a pretty big impact on the gameplay so I'm wondering what the intention is.
  • How do class defense modifiers work (e.g. thief)? From what I can tell, the thief should have 3 defense when equipped with fresh leather armor. But defense damage is also permanent, so does that just mean each armor has an extra hit point before it gets destroyed, or do you always get the extra defense, even without armor, and the armor is still destroyed after 2 hits?
Not sure if I just misinterpreted some of the rules, but would love to hear your input. Thanks!

Hi!

Glad to hear you’re enjoying the game. Let me try to clarify these points:

  • Class Defense Modifiers: The defense bonus for Thieves is permanent and counts even if their armor is destroyed. So, even without armor, a Thief still benefits from the defense bonus as a baseline.

I hope this helps, and let me know if you have any other questions or need further clarification.

Thank you for your support!

Thanks! That thread has some good suggestions and addresses a couple other things I wasn't sure about. I actually haven't tried Into the Wild yet, but looking forward to expanding the game a bit now that I have the basics down.