I had a lot of fun with this. Good job! The best parts were when the enemies would come to the totem as I was healing and getting more ammo, and I had to fight them off. I think the map should be smaller or enemies should chase further to allow for more of this. Otherwise, there is a lot of waiting time at the totem. Having stars act as ammo was really clever since you will eventually defeat some bosses and not need that ammo anymore. Some more feedback on when the enemies or the player are hit would be nice also.