This is really good! The balancing of the weapons is interesting, and I like the graphics style. However, since I like some constructive criticism in these posts, here are some nitpicks:
- Is there an ending? At first I assumed it would be defeating The Pitmaster, but that didn't do anything special. Then I thought it might be getting Chip's upgrade (which seems overpriced compared to what you get, more on that later), but that wasn't it either. I only got to around Anomaly 15, so maybe it's later? I assume there's an ending somewhere (if only because I haven't seen credits), but a clicker might not have one.
- The game doesn't seem like it handles coming back with tons of meat especially well--the stack disappearing when you have plenty left isn't a big deal, but it could use with a speed-up of the stacking animation after you cook (say, if you hold A it goes much faster).
- The pickup range on the meat seems a little low--maybe starting at the level 1 range (as opposed to 0) might be good?
- Simply increasing the money you get per dish is a much better deal than going through all the upgrades related to tipping, so much so that those upgrades feel like bloat. I can see how all the tipping upgrades could be better if you combine them, but it's much easier/faster to just upgrade the base price. Maybe that should be a more expensive upgrade--or if you meant it to be commentary on how bad tipping is for service workers, good work! ;)
- The Pitmaster being able to put his hurt area over the teleporter feels a little cheap, but I don't know how you solve that without making it too easy to dodge (though it's not like you could just stay on that spot with all the other enemies swarming you).